Your entire live production, running in the cloud.
IRLRelayr runs OBS Studio on our hardware, takes in your live feed over SRT or RTMP, lets you produce the show from any browser, and delivers it to every platform at once. No render machine at home, no ports to forward, nothing to babysit while you are out in the field.
IRL streaming is fragile.
A phone on a cellular bond, a backpack encoder, a laptop in a hotel room — the moment your production depends on hardware you are carrying, it can drop, overheat, or run out of battery mid-broadcast. IRLRelayr moves the heavy, fragile parts off your gear and into a place that does not move: a data center. Your encoder only has to do one thing — get the feed to us. Everything after that is our problem, not yours.
From your camera to every platform.
Your feed makes one trip up to the cloud. From there it is rendered, produced, and delivered — and you can watch it, steer it, pull it back down, or record it, all without touching the live signal.
- 1. Ingest. Point any encoder — Moblin, LiveU, IRLPro, a hardware box, or OBS — at your ingest URL over SRT/SRTLA or RTMP/RTMPS. We authenticate it and it goes live in the cloud.
- 2. Produce. A cloud OBS instance renders your scenes, overlays, and sources around that feed — the same OBS you already know, just running on our hardware and driven from your browser.
- 3. Deliver. The finished program is fanned out to every destination you have configured at once — Twitch, YouTube, Kick, or any RTMP/SRT target.
Turn on exactly what your show needs.
Every capability is independent. Start with a single ingest and one destination, then layer on cloud production, multi-platform delivery, recording, and collaboration as you grow.
Multiple ingests
Bring in feeds over RTMP/RTMPS and SRT/SRTLA. Add cameras or external sources and switch between them — with backup ingests so a drop on one doesn't end the show.
Multiple destinations
Push one program to many platforms and channels simultaneously. Collaborators can even lend you a destination without ever revealing their stream key.
Cloud OBS
A full OBS Studio instance rendered on our GPUs. Manage scenes, sources, the audio mixer, filters, and transitions — from anywhere, on any device.
Access OBS from anywhere
Reach your instance's OBS WebSocket from any browser or existing tool without opening a single port on your own network.
Bitrate-aware switching
We watch each ingest's bitrate in real time and can switch scenes automatically on a drop or disconnect — no dead air while you find signal again.
Realtime canvas
Design and edit overlays in a collaborative, realtime graphics canvas that updates live on the broadcast.
Pull-down feeds
Re-pull your finished program back down over RTMP to feed another tool, a co-host, or a second workflow.
Recording
Capture the raw ingest or the produced program to durable storage — a safety net for when a broadcast really matters.
Sharing & collaboration
Share ingests, destinations, canvases, and instances with your team. Access is granted inside the platform and revocable at any time — keys never change hands.
Our cloud, and your instance.
IRLRelayr is built from small, focused services. Our cloud handles accounts, ingest, delivery, and orchestration; each cloud OBS instance you start runs its own set of helpers to render your show, stream it to you, and take your input. Everything is coordinated through shared storage for your data, live status, and recordings.
What one cloud OBS actually is.
When you start an instance, we provision dedicated cloud hardware just for you. OBS renders your scenes on a virtual display; that live picture is streamed to your browser over WebRTC, while your clicks and keystrokes are relayed back as real input. Your uploaded assets are synced onto the instance automatically.
Built for people who go live where the internet is hard.
Whether you are streaming from a moving vehicle, a remote venue, or a desk across the world from your render machine, IRLRelayr keeps the production stable and the controls in your pocket.